Wednesday, 26 September 2012

rough sketches and inspiration






I have decided my main form of inspiration will be spider webs focussing mainly on the random pattern and form created using these unique geometric shapes and a spindley almost see through material. im thinking to recreate this see through aspect i might have to hollow out a shape and have a cobweb like pattern as the outside creating this form. In my sketches i have focussed on how vector lines can create a form, like the straight lines being arranged to form a curve. Im not sure how well this will transfer into a 3d model however so at this point i am just brainstorming and experimenting with new ideas.

Wednesday, 19 September 2012

final photos


Photo in position of Render.

Final Render


Final model

Im really happy with this idea, and so i hope it works out how im thinking it will. The idea combines a part of every previous sketch model and because of this i feel i have developed and come to a logical and successful conclusion. The layering of acrylic was drawn from sketch model two, the points jutting out was drawn from sketch model one, the idea of the model being encased in a cube was drawn from sketch model three, the bolt holding it together and parts missing to show vulnerability was drawn from sketch model 4, and the core of the idea is evident in sketch models five and six. 




im really happy with the overall result, i think it really encompasses the word wild, with the model trying to escape out the sides, and the jagged edges. the rust aspect is shown in a more delicate sense with the hologram like form created having gaps and being spread out, working in sections much like the way rust spreads. i think this idea was derived from every one of my sketch models, and because of this is pretty successful for what i wanted to create. 



Sketch model six

I really love this idea, however i don't think it can be executed to a high standard with my model as i think my model does not have the right shape for it :( This sketch model works on the idea of negative space. so much like the previous sketch model i will have sections of my model on different layers, except instead of painting or etching, the shape will be cut out. and then the edge of the shape will be painted black to make the hole more obvious. For this to work it would have to be done in acrylic not card, as each layer needs to be seen through the previous. to hold these layers together much like the 5th sketch model a nut and bolt will be used in each corner to make it secure. This should technically look like my "model" has been taken out the middle and the stencil of it has been left behind. i think this would be really successful in a model that is more uniform and symmetrical as i think mine is to wild (one of my main words) for it to be clean and successful.


Sketch model five

Unfortunately no matter how hard i tried with this sketch model i could not get it to work, however the concept and idea is there, and this is the method i think i will use. This model combines an element from each of the previous models and so because of this i think it is the most developed and successful idea. However to make this work on the laser cut certain things will be tweaked. This model i decided to introduce colour, however i think this wasn't successful, and i will not be including colour in my final model. the layering of the see through acrylic mean that every layer was visible, and so i decided to paint different areas of my model on the acrylic and then layer them on top of each other to in theory create my model in a hologram like way in the acrylic. however because nothing would stay on the acrylic i used nail polish, which stuck the layers together, but also because it is quite thick, it also spread and ruined the shape. I really like this idea though and how it relates back to some of the other models so im going to rework it, and etch the painted bits for my final model i think.



Sketch model four

For my sketch model four, I was investigating if the model could have movement, however because of the way it was held together the movement did not have much control. This model is of a small section of my hero model, where the shape seems to twist, and still using the base of triangle which are very evident throughout my model. The way it is held together is by a single bolt, I think the nut and bolt method of keeping layers together is very successful and I will be using this in my final. However maybe more than one to keep the shape uniform. Placing gaps between the layers was to further my narrative of rust being delicate however it was hard to keep the gaps even, and next time placing a small cube or something in between would be needed to keep the gaps in place. 




Sketch model three

An investigation into how to hold the model together, via sewing, and going back to a simple hollow shape, and how to make the model escape from it... although i couldn't figure out how to incorporate an escaping form into this sketch model, maybe a cluster of spear-like card could be placed inside? and then on wall not put up? However i still i find it successful in the method that has been used to join the parts of the model together, with a needle and thread. if this was done in acrylic the middle of the cube would be exposed, revealing more of the model and a maybe a composition on the inside, or even only one side acrylic and the rest card, to limit what can and cannot be seen. i really like the sewing method, however it can't really be applied in many situations especially as i am probably looking at layering for my final model.




Sketch model two


For this model I wanted to try out the layering method that we were first taught in class, however because my model is made up of lines rather than planes, and is quite thin and has floating elements, the sectioning of the 3ds max file did not work well and created clusters of dots.
So in order to do the layering, I simplified my model into its basic shapes you see when viewing from the front and worked from there. I believe this sketch model is successful enough for me to develop and learn from, however, not a relevant or final worthy technique for my narrative and hero. Also the idea of keeping it together without using glue has arisen, and so I will investigate into ways to connect and hold my model together. However the layering technique could be developed in many different ways so i might find one practical.




Sketch model one

For my first model i was really lost on how i could make a model due to my 3ds max file when sectioned, becoming floating tiny lines and dots that had no relationship with one another. Because of this I just focussed on the silhouette and the basic shapes that were noticeable and the core of the hero model. This model shows the main elements and features that i enjoyed in my hero and would like to maybe include in my model. The large triangle prism is the core of the large triangle looking planes that help make the hero look off balance. To reinforce the idea of it being unbalanced, in the sketch model the amount of shafts sticking out from the core is hugely off balance, much like in the 3ds max model. the method of slotting was fun to work with, however due to the precision and nature of my hero it is not really practical for my model. However the shafts sticking out from a core shape is really interesting, and I hope to include this in my final model if possible.




Laser cut file





Monday, 17 September 2012

precedents

Because of my hero being a bunch of floating lines it became evident i would need something to encase the hero, because of this I was inspired by these techniques.
i think i will use the layering technique to create a similar sort of idea to the first image, and i will use fasteners like the 2nd image to hold all the layers together. i also did some research into some layering technique as i would like to try this technique and see if it is possible.