Wednesday, 17 October 2012
Sunday, 14 October 2012
Reflection on Rendering
I found that I had to do a lot of material experimentation as for my models to appear cobweb-like the colours and models needed to look like they didnt exsist. I achieved this by useing natural off-white materials and usually ones with a slight texture aplied and then made transparent, similar to a cobweb. many materials didnt take to being made transparent very well, and because of this i tried a variety of materials, from images of cobwebs, water, glass, stone, ceramic and metal. i found the most successful to be marble stone surprisingly.
With lighting I really struggled to find a light that worked with the transparency and didnt make is shine like the light of god and loose all detail. I used the shadows to show a more cobweb like structure.
Compositon, floating, much like cobwebs in real life environments
With lighting I really struggled to find a light that worked with the transparency and didnt make is shine like the light of god and loose all detail. I used the shadows to show a more cobweb like structure.
Compositon, floating, much like cobwebs in real life environments
Saturday, 13 October 2012
Wednesday, 10 October 2012
Render-Materials
Cobweb material (image) applied and made opaque.
Glass material applied with shine and zoomed in.
Swamp brown water material applied
Glass material applied with shine and zoomed in.
Swamp brown water material applied
Wednesday, 3 October 2012
Developmental work
Concept 3
Developments
I really felt like i was going no where with this concept, i did a few more developmental tweaks however i found everything to be to a poor quality. and so i made the consious decision to leave it and continue on with other designs.
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