Monday, 13 August 2012
25-31
again the works from right to left
whenever i try and add a wild style to it, i feel it compromises the rust 2d aspect that i really want to include, hence the 3rd and 4th models. however i think mirroring the model and placing it onto itself, ie the 31st model is really successful in including the narrative for my 3 words, it had a 2d kind of feel to it without being 2d and a lot of texture which works really well for the idea of rust growing and evolving into a more wild and dangerous virus on a building. Please note that the models that look similar to each other each have a different surface, one has a ripple effect where as the other is smooth on the verticle ones, and the flatish ones next to them from this angle look the same however have a completely different back :/ i really shouldve screenshotted from a different angle, however i will just keep this in mind for my final render instead.
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