Wednesday, 15 August 2012

Final 81 set up and Hero in setting.





Because of the huge size of my files the only option was to render separately and then join them together, unfortunately because of this, only minimal omni light has been used, and shadows had to be hidden, however because of this the iterations are obvious and easy to see, making the development of the narrative obvious. 

The final hero model has been placed on a crack in steel to relate to the original words, and omni lights have been used to create the dark and sinister mood and shadows.

Monday, 13 August 2012

Final Hero render


This was my hero model as i believe it captured the best aspects of all the words combined, with the solid bottom, and delicate lines showing the fragility and strength of rust. The Random lines spread in different directions show a wild and uncontrolled side. And the drooping lines showing the contrast against live/life.


practise renders.

63-80



these last few were playing around with the effect that i had already learnt focussing mainly on the ones i felt were most successful it showing the rust growing as a virus, and what the virus caused, this being the cutting planes. to portray the word live and wild the planes jutt off in different directions with no sense of order.

55-62



Going back to the brittle model shapes as i feel it brings a different aspect to the narrative and was a successful affect. experimenting with shapes and symmetry, however i dont think of the word wild as balanced and symmetrical, but i do think that the amount of small lines all drooping down show a nice contrast to the word live, which is similar to how rust destroys building making them "die". The disc shaped one is really different to the rest, and is the inside of the previous one in the last post flipped outwards. it shows rust really successfully however does not contain as much wild as the 3d lines

50-54



Another quality of rust is shown in these models is its brittleness, as the thick planes turn to thin brittle fragile lines, just like what happens to rust, the concept of the rust growing is still evident however the last one is a bit of a change, by pancaking it, it shows all of the faces, which help strengthen the idea of wild and live. the idea of the planes cutting through other planes is still strong, and i think its really relevant to the mood and narrative the words rust, wild and live make up.

43-49



From here the model goes off into a wild turn, really making the word wild evident. the use of straight lines cutting into the planes portrays destruction and mimicks the impact rust has on a building, piercing the surface. The flat shape created shows a surface similar to rust however, unlike rust it is smooth and not textured. The development and trying out of new shapes was to create chaos in the models, trying to show the affect rust can have on a building. The many planes and angles are also to show living as something that is living is usually chaotic and doesn't seem to make much sense much like the essence of wild.

35-42


working from right to left...

Looking at a colour change for now as i thought pink didnt really match the mood or theme the model was trying to display, i will go back and colour the other models later on. again the solid base has been lost in the modifying and so some poly editing has been used to provide a base and to delete some of the points as it was starting to get too busy, and loose the randomness of the wild. im really happy with the middle ones as they have a rustic kind of feel to them, with out being to literal, and i can really see the beginnings of morphing in the rust to a more powerful and wild virus, hense all the straight lines.

32-35







from right to left

From here the narrative takes on the form of living and growth as the rust like model evolves into a more sinister looking model. i like to think this represents the rust as a virus, and how it is adapting and looking more powerful and wild to attack the building. this has been doe by the twist, stretch and taper tools as well as a few others i think with the right lighting really effective shadows could e created helping enforce this evil mood.

it has taken me 12hours. NO BREAKS. to set up 31 models :(


i am really struggling with the size of my files as they just wont merge without taking hours... im slowly trundling through it, however there is no way i am going to make the deadline at this rate as the render will probably take days! however theres nothing i can do as this is my whole project :/ and I can not start all over  just hours before it is due. I shouldve realised the problems i would have when my first files started corrupting :/ but oh well, i have definitely learnt from this mistake! i may have to do separate renders as there is no way i can get all 81 models on one file and be able to open that file on the uni computers.... it already struggles with my files containing 6 models. I have pro optimized every model to as low as it can go... but i have really sacrificed the quality when doing this :/ and even so my files are HUGE! this ones at 1.5gb

25-31



again the works from right to left

whenever i try and add a wild style to it, i feel it compromises the rust 2d aspect that i really want to include, hence the 3rd and 4th models. however i think mirroring the model and placing it onto itself, ie the 31st model is really successful in including the narrative for my 3 words, it had a 2d kind of feel to it without being 2d and a lot of texture which works really well for the idea of rust growing and evolving into a more wild and dangerous virus on a building. Please note that the models that look similar to each other each have a different surface, one has a ripple effect where as the other is smooth on the verticle ones, and the flatish ones next to them from this angle look the same however have a completely different back :/ i really shouldve screenshotted from a different angle, however i will just keep this in mind for my final render instead.

18-25



these ones go from right to left...

to calm down the wild aspect the melt tool has been used to help form the rust base that will be a very strong feature in most of my models as i feel that this relates really well to the narrative my words create. i feel like this is a good compromise between rust and life, however it seems to have lost a little bit of its wild aspect by the 25th model as it is looking a bit too up and down. but it does look like a 2d rust form growing and about to escape/live which was the style i was going for.

11-17



From models 11-17 the word wild is really included into the design, the free flowing lines really bring in a sense of wild as they have no obvious intention. Because the lines are to free they also relate to the word life really well as it is as if the rust has lifted off its usual 2d kind of form and expanded and evolved into a more wild, destructive and lively rust. much like viruses evolve. However i feel i may be going a bit off the original rust form and so for my next ones im thinking they will have a solid base to show the rust escaping from its usual form.

first 10



Because of my chosen words i started off with a simple kind of rust like formation shape, I then wanted to give it a sort of life like aspect as if it was like growing and forming into it own shape, much like rust does on buildings, and helping to incorporate the word live. through using tools like twist, ripple and push i have managed to give the models an important texture effect which i believe fits into the narrative well, as well as giving the model a bit of life, i plan on using this in my next set of models to include in the narrative of wild, as i feel like life and wild come hand in hand.

File problems

because my itterations were crazy throughout this whole project i have had countless file problems, with corrupt files, and files that just wont open, because of this my blogging really hasn't been kept up to date. because of this i havent viewed the files since i last edited them to take screenshots to blog, and its only now while putting my 81 in one file that ive had the opportunity to screenshot and blog, however putting the 81 in one file is proving difficult...(its taken over 12hours to place them all in one file, and im only up to 31 in the one so far) and with 15million polygons and every model prooptimized down to as low as possible im going a bit crazy waiting for 3ds to respond. I only hope that this file will actually open again :/ and I'm really worried about render time, as i was planning on leaving it overnight (tonight) however i never expected the arranging to take more than 6hours... lesson learned. if your model becomes to big, just delete and start again... because this has been so much more work, and it probably would've been easier to start again. 

Wednesday, 8 August 2012

first 30 rendered





After a lot of patience and re opening the file a million times i have final gotten my first 30 (40 was actually crashing the computer at every click) rendered textured and with lighting. :) i only worry that because this took FOREVER to do, its going to be even worse for the 81, and so i really need to downsize my file and models even more, even though everytime i try now it seems to crash. But running out of room on my I drive and usb has given me a reason to try and downsize as 6 itterations in a 1gb file is crazy :) wish me luck!

Saturday, 4 August 2012

I hate 3ds max.

I had all 40 iterations arranged textured and well lit, however when i attempted to render them 3ds refused, and didnt respond only to say my file had become corrupt. :/ so I will not be able to upload the 40 iterations picture this weekend. I have emailed my tutor to see if there is anyway the file can be saved. but this is why I currently hate 3ds max :)

Wednesday, 1 August 2012

working with lights and textures

My first attempt in class.





all of my models in file1 rendered and with a plain back ground and in a line with texture and minimal lights so i can see what effects do what :)



 texture applied to these models





 Zoomed in on a model to show the lighting and textures applied.


texture applied...

* needs a lot of editing




creating model in solidworks

I originally started with this shape which was created in solidworks, I wanted a simple shape that could grow into something more and so a simple shape was best to ensure it didnt get over worked. The original shape was based of a rust formation.


I experimented with the inner shape being extruded forwards and backwards however i found the hole more relevant to the naritive my words created.