The words I have decided on are rust (v.) wild (adj.) and life (n.)
I feel like these three words work together to create a narrative, but also each have a story of their own that I hope have different elements to include and influence my model.
Rust- To me rust is similar to sickness on a person like a virus on a building, it spreads fast and eats away at the building affecting its structure and "health" as such. Rust is spread out and clustered and random points, it is usually centred at a point and the outer points are not as affected as the original point. Rust grows and comes alive, whilst destroying the material.
elements to consider in model? texture, centred, levels, dissolving/breaking down/ disappearing, no straight lines
wild- To me wild relates directly to randomness and clustered points. A strong contrast in colour is also usually an element of wild and random organic natural shapes with no straight lines. Again the idea of virus comes up as wild as viruses are wild and untamed and so i hope to include this in my model.
elements to consider in model? contrast in colour, free flowing lines
Life- Life has a very wide definition as I feel that life is everything and anything, however I have decided to take it as movement and randomness, something taking on its own ideas shapes and forms with no real confinement. Life has no confinements however is very delicate and can easily be broken. It works well with the word rust, as rust seems to take on a life of its own, moving around the surface.
elements to consider in model? Delicate, movement, flowing.
Update. I am still unable to get 3ds max on my laptop and so am not able to upload any developmental work yet, will work on some more tomorrow, and hopefully get some screenshots up.
Monday, 30 July 2012
Monday, 23 July 2012
Sketches- sorry about the poor quality photos
Run- I did this one in class, and mainly focussed on how messy running was, the thicker lines create drama to show the pressure the body undergoes when running and hitting the ground. the uneven lines show the head movement "bobbing" up and down, and the horizontal lines travelling upwards were to show the bounce/hopping off the ground.
Ladder- focussing on the repetition of the rungs in a ladder and how they seem to go on forever, to be honest i actually have no idea what i had in mind when drawing this except ladder...
Hop- I'm not sure why i was drawn to the triangle shape representing hop, but it seemed fitting as the pressure of the one foot hitting the ground, the horizontal line showing the spring motion. the smaller triangle with the triangle inside shows the weightless second leg that does not touch the ground, and floats, therefore being a smaller triangle and less significant.
Rust- i like how rust is natural and grows from a small amount to taking over surfaces, similar to a virus and Its always connecting in some way. the fluid shapes could represent water? as that is how rust is usually created.
Mould- Similar to rust, this is mainly to show the connectivity between the particles and the growing alive nature to it.
Friday, 20 July 2012
Precedent
Britt Bass
i really like the 3D texture and light feeling i get from this piece. The geometric shapes clustered together and then spread out making it seem almost alive and trying to escape. the light but bright colours used along with the small shapes creates the 3D effect and brings the eye throughout the piece keeping it alive, natural and flowing.
focusing words
Brainstorming some words to use.
adapt, morph, rust, textured, eyelash curler, straightener, nail polish, matte, blotchy, hairy, bolt, blade, shine, roots, birdseed, imagination. bravery, feather, patterned, point, pylon.
so far im drawn to the words rust, blotchy and imagination :)
adapt, morph, rust, textured, eyelash curler, straightener, nail polish, matte, blotchy, hairy, bolt, blade, shine, roots, birdseed, imagination. bravery, feather, patterned, point, pylon.
so far im drawn to the words rust, blotchy and imagination :)
i broke my camera so unable to upload my draft drawings as of yet :) will do so tomorrow.
Subscribe to:
Comments (Atom)





